English:I really didn't expect I would come back here. My memory dragged me back to 2023, when Slentubbies 3 hadn't gone past version 1.295 yet and the 2.0 textures hadn't changed. That was probably the peak period for Slentubbies 3, at least that's how I see it. Back then, I could play this low-texture game endlessly even with a really bad computer setup and still have a blast. Later, when the new textures came in, I still loved it, playing at 720p with the lowest graphics, and the game would crash from time to time when entering the world. Then, around versions 2.3-2.3, the servers probably shut down because of hackers, and gradually Slentubbies 3 faded out of my life. For three years, I stopped paying attention to it, but later I heard online that in version 2.6 the servers were back up, and that's when I remembered the game again. Now my computer setup is great, but I always feel like something's missing—turns out it's the friends who used to play with me back then.
Why is it that on the mobile version, one of the options in the map selection gets pushed out (Lala'dream) (options display bug)? The bug that still can't be exited in the settings hasn't been fixed yet. The bug where you can't click the exit button in the store interface and the icons/interface look blurry is still there, why? Why doesn't the mobile version have an in-game screen recording feature? Also, when will the options be translated into Chinese? The blue room still feels so dazzling and disorienting, it's impossible to tell directions. And why is chat in the mobile version in the menu?! During survival, you can't see other people's messages for ages!
Eu estou esperando des do dia 1 de outubro ainda não atualizou o slendytubbies 2!
não sei se é o só pra mim mais ainda continua a versão 2.2 no mediafire
alguem pode me avisar quando atualizar porfavor.
Здравствуйте, меня зовут Доктор Стивен Стрендж. Мы заполучили этот скин за счёт коллективной мощи «Камар-Таджа».
На протяжении нескольких часов мы проводили сложнейший мистический ритуал, задействовав древние артефакты, энергию Тёмного измерения и, разумеется, несколько крайне недовольных людей из коллектива «Сагулястополь» во время процесса.
В итоге нам удалось открыть портал непосредственно к заветному скину. К сожалению, один из мастеров всё ещё находится в другом измерении, но я уверен, что он вернётся.
Не спрашивайте, какой ценой нам это далось.
С уважением, Доктор Стивен Стрендж (доктор медицины, доктор философии, мастер мистических искусств)
Now that's something I didn't expect to even make in first place. This is lite version of Lost And Found, but for v2.6!
New update is available! Version 1.2 is released. Remember that it runs on v2.62 and requires MelonLoader 0.7.3!
What current version provides:
1) Some of explosion fixes (along with player PVP)
2) Fixed crawling (not that pathetic one by others from v2.3 with insta crawl, here it's animated as in LAF 2.0);
3) Bundled Weapons (Cut weapons + 2 customs);
4) AudioMixer is resolved with my new Weapon API which allows me to add those weapons without issues;
5) Sandbox is edited a bit in terms of arsenal;
6) Playables are left untouched since v1.0;
7) New Hats, which are mostly visible to mod users only (others see you bald, elsewise they'd see secret hats);
8) New map, edit in Lobby as for new map category;
PATCH 1.04 - Fixed some weapon odd reload positions and enhanced weapon pool in TDM/DM modes, added Sandbox patches.
PATCH 1.05 - Fixed TDM explosive PVP logic.
PATCH 1.1 - Added HatAPI and (not my choice to do, forced) room separation by game version - so to play online you either have to remove mod to play with Vanilla players or play with OTHERS who host with current mod active. Fear not, vanilla players are ALSO UNABLE to join modded players!
PATCH 1.2 - Added Map API, an experimental map (ctf_2fort), changes in room creation;
TODO: Prefab replacement API;
For interested users, the link to the mod is provided: Google Drive! (v1.2 - Map Update)